Studio
100HP
Format and features
People search for Hotline Money as a slot, and it plays on steps instead of reels. It takes a stake, offers door A or door B at each step, and runs through 30 opponents to a boss.
Hotline Money is a step-based instant game from 100HP with a Withdraw button live at every step. It is a separate title from HotLine by Spribe, Hotline and Hotline 2 by NetEnt, and Sunset Hotline by Apollo Games.
Studio
100HP
Category
Instant game
Filed near slots, played on steps
Core loop
Clear a step, choose again
Each step
Path A or path B
30 opponents per run
Exit
Withdraw, from step one
Risk modes
Easy max x2031.63, Hard max x54515.98
Chosen on the pre-bet screen
Verification
Provably Fair per round
Four things separate a step run from a spin.
A reel slot goes from stake to result in one motion. A Hotline Money round has up to 30 steps between the two, and you choose a door at each of them.
Each cleared step raises the multiplier. On Easy the first five steps pay x1.04, x1.13, x1.24, x1.36 and x1.49.
Withdraw is live from the first step. Ending a round early is a standard move in this game.
After 30 opponents the run ends with a boss fight, which the splash screen names as the goal.
Everything below is part of the base game, so every feature is there in your first round.
Two doors are offered at every step and you pick one before the agent moves.
Thirty opponents in order, tracked by a counter from 0/30. This is the core loop of the game and runs from the first step.
The boss comes after the last opponent, so only players who passed on Withdraw on every step reach it.
Live from step one of an active round. It ends the round at the multiplier on screen.
Easy and Hard, chosen on the pre-bet screen. The client shows a maximum of x2031.63 for Easy and x54515.98 for Hard.
Autobet keeps rounds rolling without a tap. Turbo shortens the pause at each step. Both are toggles beside the stake stepper and its chips for 1, 2, 5 and 10.
The fairness screen belongs to the game itself. Every round exposes the pieces you need to re-check it once it has closed.
Hotline Money runs at a 96% RTP. A percentage describes millions of rounds, so this block also covers the round check, which you can run on the one you just played.
Hotline Money is Provably Fair. The outcome of a round is locked before you play it and a fingerprint of that lock is shown to you up front.
After the round closes, the client releases the pieces it held. Those pieces let you confirm the round you played is the round that was sealed.
The in-game rules list a return to player of 96% over the long run. A short session can land far above or below it.
the reference for one roundthe string held back until the endthe fingerprint shown firstThe fairness page runs the whole check in detail.
The 100HP demo opens inside this page when you press the load button. It opens straight away and plays on a fun balance, so trying the format is free.

100HP demo build. Fun balance, instant start.
Moving from the demo to a funded account takes a few minutes.
What players ask once they see a step run instead of reels.
Steps instead of reels
Choose Easy or Hard, pick a door, and see how many steps you take before you withdraw.
Casino lobbies and search engines use the word slot loosely, so it is a reasonable thing to have typed. Once Hotline Money loads, a top-down field takes the place of reels and paylines. You see an agent, two doors marked A and B, and the stake controls.
The controls make more sense if you read the game as a run of steps.
Several games have a similar name. HotLine belongs to Spribe. Hotline and Hotline 2 belong to NetEnt. Sunset Hotline comes from Apollo Games. Hotline Money is a 100HP title and is unrelated to all four.
A step is one door choice and its result. You pick A or B, and the step clears or the round ends. When it clears, the opponent counter goes up by one out of 30, the multiplier rises, and the next pair of doors appears.
On Easy, the first five steps pay x1.04, x1.13, x1.24, x1.36 and x1.49, so each cleared step adds a little more than the one before.
After every cleared step you choose between another door and the Withdraw button.
Risk mode. Easy or Hard, set on the pre-bet screen. The screen shows the maximum multiplier for each: x2031.63 on Easy and x54515.98 on Hard.
Stake. A stepper with minus and plus buttons, and quick chips for 1, 2, 5 and 10. The demo’s Game limits panel allows 0.1 to 150 USD per round and a payout of up to 10 000 USD, and your casino lobby shows the range for your account.
Path A or path B. The door choice, made on each step.
Withdraw. Live from the first step. Find the button early and decide in advance roughly when you would press it.
Autobet. Opens Auto Play. You set the step at which a round collects and the number of rounds, and the client picks the path at random at each step. A round collects when it reaches the step you set, and a step that does not clear before then closes it. It suits a player who has already fixed the stake and the mode.
Turbo. Steps still resolve in order, with shorter pauses between them.
If that is enough to start with, set a mode and start a run.
Under the stake controls the client keeps three panels. Live shows bets as other players place them, My holds your own bet and withdrawal history, and Top lists other players’ wins by amount and by multiplier over several time ranges.
The sequence has 30 opponents. Clear them all and the run finishes with a boss fight, which the splash screen names as the goal. Only players who passed on Withdraw each time get that far.
Stopping early and going for the boss are both normal ways to play. To see which you prefer, start a run.
Hotline Money is drawn as top-down pixel action in neon colours. You see the agent from above, moving through floors, with the multiplier beside him and the opponent counter on the field.
The splash screen sets up the plot in four short lines: choose a path, defeat the boss, collect the prize, save the girl. The theme gives each step a small story reason, since the agent is clearing a building one floor at a time.
Load the demo on this page and take three runs: one on Easy, one on Hard, and one with Turbo on. Find Withdraw on the first step. Note the step at which you start wanting to stop.
Then decide how you want to play it for real. The device pages cover getting in, the fairness page covers the check, and the game page follows a single run in more detail. When you have read enough, start a run.